![]() I should mention that I haven't used either software before.Ī few important considerations for this project include: I'm uncertain where Substance Painter would fit in, or if it might be a better option overall. Next, I'd export eight variations using seeds and bake them onto my model before importing them back into Cinema 4D. Would Substance Designer and/or Substance Painter be suitable for this task? If so, could you please outline your recommended workflow? I'm envisioning a process that involves creating the basic brick shape in Cinema 4D, then using Substance Designer for texturing and displacement map creation. I've attempted to achieve this directly in Cinema 4D using Octane and displacement noises, but the procedural tools seem somewhat limited, making it difficult to obtain accurate results. I believe a procedural approach might be ideal for this project, allowing me to produce, for example, eight different versions of the same brick. ![]() My challenge is generating multiple variations of the bricks, so they appear distinct when featured in the videos. To give you an idea of what I'm aiming for, here's a photo example. I'm working on creating a collection of brick models and textures for use in motion videos made with Cinema 4D.
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